Gamification
G

Gamification

Gamification books explain how to use game mechanics in places that aren't games, like a website, an online community, a learning management system, or the intranet of a business, to get more people involved. The goal of gamification is to get customers, employees, and business partners to work together, share, and talk to each other.

For the Win: How Game Thinking Can Revolutionize Your Business

For the Win: How Game Thinking Can Revolutionize Your Business

Kevin Werbach, Dan Hunter

Gamification
Homo Ludens: A Study of the Play Element in Culture

Homo Ludens: A Study of the Play Element in Culture

Johan Huizinga

Gamification
Culture